![]() Each player has three different stats that also function as resource pools: Might, Speed, and Intellect. Though, the player's ability to modify their success doesn't end there. The GM almost always announces Unlike most games, players do not have an array of modifiers that affect every roll, instead the players have skills or impairments that decrease or increase the difficulty of tests. That number is then multiplied by 3 to determine the number the player(s) need to roll in order to succeed that test. Every skill test, as they're called, has a difficulty of 1 to 10. ![]() The dice system itself is built in such a way that it offers the players with feeling of control of their dice rolls. ![]() However, the mechanics shift away from the form that most TRPG players are familiar with. The mechanics of the game may seem familiar at first, as Cypher System is a mostly d20 based system.
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